My wizard got a generic protection spell and I thought "Hot damn, he'll be able to shield himself and the fighter and grind some XP to catch up!" only I was dismayed to learn he wasn't strong enough to cast the spell. ![]() Not sure how I feel about spells being tied to stats. My excursions into dungeon level 2 are kinda hairy, but my last trip found some bronze chainmail for my fighter which gave him a pretty massive boost to defense. Managed to do my first class quest completed for the fighter, haven't found the correct monster for the wizard yet. Though maybe he'd be better at IDing items and traps too, dunno. Multiclassing might not be a bad idea to slow my fighter down some, but all I can jump him to is artisan and as far as I can tell the only real benefit to that would be faster access to magic items.
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