Here are each characters Wakeup speeds from fastest to slowest.Įvery character in HFTF can throw, but each throw is very different. Some might get punished, some might do less or more damage, and some have multiple hits. These Damage values are rough estimates however, since throw damage is based on each characters defense value and health condition. Inputting a jump in Heritage for the Future will cause the character to enter a vulnerable state called "prejump" before going airborne. During prejump, the player will be unable to block and getting hit will cancel the prejump and put the character into grounded hitstun. Read more on the in-depth system mechanics page The time spent in prejump depends on the character and inputs made during prejump. The table below shows default amount of prejump frames if not cancelled. The next frame is airborne (For example: Stand OFF Jotaro with '6' frames prejump will go airborne on the 7th frame).
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